Available for work
I build software at the intersection of games and the web — 2+ years shipping C++ in a professional game studio, with a genuine love for crafting clean, fast web experiences on the side.
I spent 2+ years as a Game Software Engineer, deep in C++ — debugging complex systems, tracking down elusive bugs, and optimizing performance under pressure. That experience taught me how to think rigorously about code that actually has to run.
I currently work in AI and robotics, operating robots that generate real-world training data for machine learning systems. My work focuses on AI data annotation, quality assurance, and evaluating AI-generated outputs to ensure datasets remain accurate, consistent, and high quality. This experience has given me a deeper understanding of how reliable data and careful validation contribute to building dependable AI systems.
Outside the studio, I build websites as a craft. Not templates — real, hand-written HTML, CSS, and JavaScript. I care about the details that most people skip.
I'm also the person people call when hardware stops working. If it has a circuit board or a plug, I've probably fixed one. When I'm not in front of a screen, I'm shooting photos or watching anime.
This site — a handcrafted portfolio built without frameworks. Focused on performance, clean markup, and a distinctive visual identity that reflects my style as a developer.
2+ years of professional C++ work in a game studio: debugging complex gameplay systems, performing QA testing, investigating reported issues, and resolving critical runtime issues under tight deadlines.
A full-stack web app built with PHP and MySQL — user authentication, database-driven content, and a responsive front end. Built entirely from scratch as a hobby project.
// More projects coming soon — reach out to see what I've been working on.
I'm open to full-time roles, contract work, and interesting side projects — especially anything at the intersection of software engineering, game dev, ai & robotics or the web.